Computer Science – Agenda

Workshop Agenda

[It is important to note that workshops typically include a range of experience and capabilities. The first item on my workshop agenda is to capture background information, workshop wants/needs/concerns, and school culture. Based on this information, I fine tune the workshop agenda.

Throughout the day, I break up content exploration with hands on activities. Teachers, like all students, need to move about as well as engage in hands on activities.

I ask attendees to bring their syllabi, pacing guide and course materials. If new teachers are in attendance, I will work with them on day 3 (while advanced teachers are completing a programming activity) to review pre-approved curriculum vendors and frame a potential pacing guide.

At the end of each day, teachers complete a short exiting ticket (3 things learned, 3 things they want to insure additional coverage for, 3 suggestions for me ) ]

 

Day 1: Workshop Kickoff and Course Overview

Morning:

Introductions

Attendee Survey

Workshop Logistics

CS Icebreaker

CSP History

Course Overview and Intro to the Big Ideas

Share out of Best practice Activity for Each of the Big Ideas

Big Idea: Abstraction, at the Heart of It All

Invitation to Google Drive of CSP teacher resources

Invitation to join key CSP online communities

 

Afternoon:

Big Idea 3: Data and Information

Background Content

Activities

Connections to CB learning objectives and course assessment

“Assignment” – Read thru the first 25 exam questions in the non-glossy book

 

Day 2: Continuation of Big Idea Exploration

Review of previous day exiting tickets and address any questions from exam “homework”

Morning:

Algorithms and Programming

Content Knowledge: Programming Introduction from a Problem Based Learning perspective

Pedagogy: On-ramping

Content Knowledge: From block based to text based programming

Top Down, step wise programming

 

Afternoon: Planning personal programming pedagogy

Share out of personal programming curriculum (pre-approved or personal curation)

Share out of major programming misconceptions

Software development strategies and requirements (configuration control, testing)

Building up student perseverance

Exiting Tickets

“Assignment” – Read thru next set of exam questions in the non-glossy book

 

 

Data 3: Global Impact, Internet, Creativity and Problem Solving

Review of previous day exiting tickets and address any questions from exam “homework”

Morning:

Share out of Digital Citizenship concerns/stewardship activities

Internet Unit as pacing guide “accordion pleat”

Overarching internet activity: Return to Sender (an interactive, iterative activity in which students “discover/invent” internet protocols)

 

Afternoon:

Inside the Machine: Logic, Gates

Intro to Physical Computing (*Facilitator will supply a classroom set of microBits for workshop use)

Exiting Tickets

“Assignment” – Read thru next set of exam questions in the non-glossy book

 

 

Day 4: CSP Assessment Focus

Review of previous day exiting tickets and address any questions from exam “homework”

Most of the day

Sample Explore Task

Sample Create Task

Mock Scoring

Exam Preparation

 

Late Afternoon

Wrap-up and Next Steps

Course Recruitment Strategies

Broadening Participation Strategies

Invitation to monthly online check-in

Ceremony of the Yellow Duck

 

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